I’ve been waiting 16 freaking years for this sequel, and it ended up being everything that I hoped it would be. I’m going to gush on this one because it’s a strong contender for my personal game of the year.
Continue reading →
I’ve been waiting 16 freaking years for this sequel, and it ended up being everything that I hoped it would be. I’m going to gush on this one because it’s a strong contender for my personal game of the year.
Continue reading →Not having had the luxury of being able to afford multiple consoles at the same time, I’ve always tended more toward PlayStation consoles than Xbox machines. That’s mostly because I love JRPGs, and am not a huge FPS shooter or PvP player. So it means I missed out on some of the more notable exclusives and developers on Microsoft’s platform, like Remedy, responsible for the unique, Stephen King-esque Alan Wake game.
Well, now I’ve finally played Control and understand what I’ve been missing this whole time.
Continue reading →This one of the bigger games of the year for me, and it was everything I’d hoped it would be. Flawed, sure, but still an amazing experience.
Continue reading →The Persona series is one of my favorite JRPGs, but I was a little nervous to hear it would be getting the Dynasty Warriors treatment. It turns out getting a spin-off in this genre actually worked pretty damn well.
What do you get when you take every science fiction and anime trope imaginable, throw them into a blender, and hit the “frappe” button. 13 Sentinels, apparently; a weird, wonderful game that surprised me with how crazy, yet coherent it was.
Continue reading →When the original game, The Last of Us debuted on the PS3 back in 2013, no one was ready for it. Naughty Dog had initially established itself as a developer of fun cartoony action games like Crash Bandicoot, or Jax & Daxter. Then they moved onto swashbuckling, action games like the Uncharted series. All of these became hits and established Naughty Dog as the go-to studio for fun escapism.
Then The Last of Us came out.
Well, it’s here. The big one. Continue reading →
Wow, it’s been a while since I did one of these things, but here we go.
I’m a fan of Hideo Kojima. Have been ever since the first Metal Gear Solid on the PS1 back in 1998. Holy crap, has it really been 21 years!? So the release of a new Kojima game is always something of an event in my gaming life. Kojima is one of those game developers who easily slides into the “auteur” category. There’s never any chance of mistaking a Kojima game for anyone else’s. He has his motifs, the rambling philosophy, the extended cutscenes, the unexpected gamey playfulness at inappropriate moments. And he brought all that to his first, unfettered, Konami-Ain’t-Holding-Me-Back-Anymore game, Death Stranding. This game is divisive as hell, but I won’t keep anyone in suspense; I dug it. Continue reading →
For a long time, I felt embarrassed by the things that inspired me as a writer.
I mean, for most people, the decision to be a writer means putting in the work. Looking at what has come before. It means studying the masters of the craft, going back over your Shakespeare, your Milton, your Joyce, and your Hemingway. If you’re slumming it in the ghetto of genre fiction, then, begrudgingly, some will acknowledge the necessity of referring to the masters. In the case of science fiction and fantasy, your Tolkien, Asimov, Le Guin and maybe some newer names like Gibson and Jemisin. Continue reading →