I have a new book coming! It’s actually a novella, which, in publishing parlance, generally means stories under 50,000 words, with the average novel being about 100,000.
My novella is The Difficult Loves of Maria Makiling, courtesy of my publisher, Rebellion. It’s part of a Canadian Trifecta, which was not something my publisher meant to do. But somehow, as the opening salvo of their “Solaris Satellites” line of three novellas every year, their debut titles are all coming from Canucks.
I’m not going to question that, but I sure am amused by it.
There hasn’t been a release date determined, as logistics things are still being worked out in the background, but you can go to the Rebellion website to find out more about it.
For people that still, somehow, want to more about either The Chimera Code or me, I put in a couple of additional appearances at some new places.
The formidable Chuck Wendig has a list of five things I learned writing my book. That article appears on his blog, HERE.
If you’d like to hear how I actually sound when I speak, I had a far-roaming chat with Dan Smith on his Coffee In Space podcast. That audio interview is HERE.
When the original game, The Last of Us debuted on the PS3 back in 2013, no one was ready for it. Naughty Dog had initially established itself as a developer of fun cartoony action games like Crash Bandicoot, or Jax & Daxter. Then they moved onto swashbuckling, action games like the Uncharted series. All of these became hits and established Naughty Dog as the go-to studio for fun escapism.
Then The Last of Us came out.
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I am now a published author. Or, at least, published in eBook format, as the print edition is slated for November.
Wow, this is a very weird feeling since I’d been waiting years for this. The day has arrived, but, as with most things in publishing, this was a slow-motion affair that has been plodding towards this moment. I had a lot of fun writing this book, so I hope you have fun reading it.
Wow, I am really bad at this.
Promotional activities are part of being an author, but I failed to recognize that I should be doing this myself on occasion. A couple of websites have interviewed me. Readers interested in finding out more about me can check them. If you’re into rambling, nerdy musings, I’ve got your back.
The first interview is from the website Word Wonders. It’s a website that focuses on diversity in the fiction arena, and my first interview appears here as part of the Color The Shelves series. You can check it out HERE.
The next interview is a little matter of Local Pride as Civilian Reader is a fellow Canuck in Toronto. This blog covers all things geeky including books, music, and movies. Anyone interested in that should check out all the content, there’s a lot. The interview with me for Civilian REader is HERE.
For a bit more depth on the anime and video game side of things, check out my interview at Paul Semel’s geekcentric website. It’s right HERE.
There may be more interviews incoming. For now, that should give you a good idea of just how nerdy I am.
It’s the appointed day, and the good folks at Rebellion Publishing via their imprint Solaris Books, have finally made their announcement: Continue reading →
Well, it’s here. The big one. Continue reading →
Because he is one of the reasons I became a writer, I read this as quickly as possible. So here’s my review, pinched from Goodreads.
Agency is pure classic William Gibson in one way and a new Gibson in another. On the one hand, the futurism, the wry insights into the way we interact with and integrate technology into our lifestyles, is wonderfully intact. Gibson’s language is as dense, precise, and striking as ever. Continue reading →
Wow, it’s been a while since I did one of these things, but here we go.
I’m a fan of Hideo Kojima. Have been ever since the first Metal Gear Solid on the PS1 back in 1998. Holy crap, has it really been 21 years!? So the release of a new Kojima game is always something of an event in my gaming life. Kojima is one of those game developers who easily slides into the “auteur” category. There’s never any chance of mistaking a Kojima game for anyone else’s. He has his motifs, the rambling philosophy, the extended cutscenes, the unexpected gamey playfulness at inappropriate moments. And he brought all that to his first, unfettered, Konami-Ain’t-Holding-Me-Back-Anymore game, Death Stranding. This game is divisive as hell, but I won’t keep anyone in suspense; I dug it. Continue reading →
When I first started watching anime as a kid, it was as a complement to the science fiction I was reading. Books like Starship Troopers and Armor came to life in anime like Robotech, Bubble Gum Crisis and Black Magic M-66. The things in my head had form, color, and gratuitous explosions with shell casings raining to the ground. But as time went on, I found that anime was also doing something completely unexpected. It was teaching the hell out of me. Continue reading →