This one of the bigger games of the year for me, and it was everything I’d hoped it would be. Flawed, sure, but still an amazing experience.Continue reading →
There was an online panel conducted over in the UK, and was somehow included. They even let me talk, which is always a mistake.Continue reading →
There’s a new short story anthology coming out later in the year and I’m one of the contributors.Continue reading →
The Persona series is one of my favorite JRPGs, but I was a little nervous to hear it would be getting the Dynasty Warriors treatment. It turns out getting a spin-off in this genre actually worked pretty damn well.
Two bits of news.Continue reading →
I have a new book coming! It’s actually a novella, which, in publishing parlance, generally means stories under 50,000 words, with the average novel being about 100,000.
What do you get when you take every science fiction and anime trope imaginable, throw them into a blender, and hit the “frappe” button. 13 Sentinels, apparently; a weird, wonderful game that surprised me with how crazy, yet coherent it was.Continue reading →
For people that still, somehow, want to more about either The Chimera Code or me, I put in a couple of additional appearances at some new places.
The formidable Chuck Wendig has a list of five things I learned writing my book. That article appears on his blog, HERE.
If you’d like to hear how I actually sound when I speak, I had a far-roaming chat with Dan Smith on his Coffee In Space podcast. That audio interview is HERE.
When the original game, The Last of Us debuted on the PS3 back in 2013, no one was ready for it. Naughty Dog had initially established itself as a developer of fun cartoony action games like Crash Bandicoot, or Jax & Daxter. Then they moved onto swashbuckling, action games like the Uncharted series. All of these became hits and established Naughty Dog as the go-to studio for fun escapism.
Then The Last of Us came out.
I am now a published author. Or, at least, published in eBook format, as the print edition is slated for November.
Wow, this is a very weird feeling since I’d been waiting years for this. The day has arrived, but, as with most things in publishing, this was a slow-motion affair that has been plodding towards this moment. I had a lot of fun writing this book, so I hope you have fun reading it.